Home IP out of sight
Peer-to-peer lobbies and some voice tools expose your IP to anyone determined enough to look. Behind VPNPass, what they dig up points at a data center, not your street.
On a shared dorm network or a PC room line, the stretch from your machine to our server is encrypted, so the person at the next seat cannot read your game traffic.
Choosing a city for ping
Every tunnel adds a leg to the trip. Pick a city close to home or close to the game's own servers to keep that leg short.
Our route may be steadier than your provider's on some evenings and a few milliseconds behind on others. Test two or three nearby cities and go by the ping the game reports, not by guesswork.
- Protocol: WireGuard
- City: your own country or a neighboring one
- Watch in-game ping, and change cities when it climbs
Consoles through the router
Consoles almost never run VPN apps. Once our router WireGuard file is ready, put it on the router and the console rides through VPNPass on its own.
Your pass counts the router as one device, even with a console, a PC and two phones behind it.
Game rules first
Some publishers ban VPN use or region switching outright. Check before you sign in from a foreign server, because the penalty lands on your game account.
Bans like that are the publisher's call, and we cannot lift them.
Large patches outside the VPN
Want only voice chat or the browser covered? Add the game launcher to the leave-out list in split tunneling, and multi-gigabyte updates download over your own line.
That option is on Basic, Plus and Pro alike.